This blog has had a bit of an extended break, but things are finally starting to take shape.
I thought I’d take a moment to describe the product I’ll be making for my project. It’s going to be a EP; a CD containing three tracks that act as a proof of concept for my hypothesis. I’m aiming to showcase three different ways to utilize the audio circuitry in game hardware in a more traditional music production process, as if it were a single instrument. Like a rack synth, or a unique keyboard like a DX-7 or Juno, for example. For the record, I’ll be using my trusty Sega Mega Drive for the project, for personal reasons as well as technical. More on that at a later date, though.
But what should those three tracks be? Initially, I thought about composing three original songs, but it occurred to me later that perhaps a cover or two might help to better illustrate my ideas. If the core song is familiar, it will allow the listener to more easily judge the music on its own unique instrumentation. Eventually, I settled on recording two cover tracks and an original piece.
I’ll reveal the songs in the coming weeks once they approach a more presentable state. For now I’ll lay out my plans for each track and what I hope they succeed in getting across.
Track 1 – Backing
My first idea was using the hardware to create a backing track I could build upon with other instruments, mainly guitar and drums. Dreamy synth pads, smooth/crunchy bass, keyboard-esque supporting chords – filling in the spaces that the lead and percussion leave behind. The Mega Drive’s FM synthesis capabilities make it perfect for the task!
Track 2 – Lead
Thinking about it a little more, I also wanted to give the hardware a chance to stand out in front in a lead role. Toying around with it in the past, I’ve managed to get some crazy, gritty tones out of the YM2612, some of which I put on display in my Advanced Recording Project a few months ago (I’ll embed it below). However, it’s also capable of some quite beautiful timbres – it can pump out some gorgeous organ tones, certainly. It would be interesting if I could base a track on balancing the two extremes…
Track 3 – Percussion
Another thing that got me thinking looking at the Mega Drive’s capabilities is the amount of sound channels it has to work with: six FM synthesis channels that can play concurrently, as well as four PSG (Programmable Signal Generator) channels that can be configured in various ways. The numbers gave me pause for thought, and then it hit me – drums! Kick, snare, toms, crash and ride cymbals…perhaps I could make a track using the Mega Drive as a drum machine? It could be argued that this counts as “backing,” but given I’m restricting its use to the role of a single instrument, I think it could work conceptually. It would probably be the easiest idea to craft an original song around, too.
So, we have a bit of structure. Later in the week, I hope to take a look at the Mega Drive itself and talk about all the wonderful (and occasionally, not so wonderful) noises it can produce.
In the meantime, here’s the reinterpretation track I produced for my earlier assignment:
I was pretty heavy into Soundgarden when I was younger, so choosing Black Hole Sun was a no-brainer. I’m still pretty inexperienced when it comes to chiptune, but I think it came out quite well. I do want to revisit it at some point in the future, though.
Since it’s a reinterpretation, I approached it like I would a composer who had to rework a song within the limitations of old game hardware. Instead of trying to emulate the original song outright, I imagined it had been licensed for use in an action or shooting game. I didn’t realize it when I was making it, but I’ve actually divided it into three neat little concepts. The beginning gives off the air of a prologue cutscene/demo, setting the scene. Then, the main body hits hard, fast and loud – the backing track to some insane 2D shooting action.
The ending reminds me of a game over/continue jingle – it has that “hope after despair” feel to it. It kind of irritates me now. Perhaps it’s because I wanted the track to be longer, or it could also be the PSG. It takes a bit of work to get it to work well with the FM instruments.
Anyway, that’s enough for now. Until next time!